The Apps That Ate the Multiplex: How Theater Chains Lost the Plot on Mobile
It starts with a tap. You open a theater app to watch a trailer or grab a seat for that neon-drenched A24 drama everyone is whispering about. But instead of a moment of anticipation, you are met with a loyalty pitch, a points prompt, and an interface so committed to clutter that it forgets the one thing it’s supposed to be selling: the movie.
As part of my Google UX Design Professional Certificate, I conducted a competitive audit of the flagship movie-ticket apps from AMC, Regal, Cinemark, and Fandango. The goal was to evaluate how well they function as extensions of the moviegoing experience, as digital lobbies for a cultural ritual that relies on emotion, clarity, and fun. These apps aren’t broken, they’re just deeply un-cinematic.
AMC’s app has polish. Its poster grid is clean, its A-List integration works, and it knows exactly who it’s speaking to: Gen Z and millennial format chasers, Dolby loyalists and movie-goers who love their heated reclining seats. But the user experience is clunky, cluttered with trailers that may not be playing in your market and confusing user flows that require several clicks to navigate between previews and finding showtimes at your local theater. And the final insult is that after you buy a ticket, you’re offered flavorless irrelevant promotions for SiriusXM and Disney+ subscriptions instead of articles or features to get you excited about seeing the movie. Curb your enthusiasm for Tom Cruise: we’ve got more co-branded corporate products to shill.
Regal’s app is a maze with a giant dead spot in the middle of the home screen. It wants to do everything – highlight the hot movie of the week, sell its subscription plan, and sell you Smurfs toys – all at once, and without any discernible hierarchy. There’s a giant dead spot in the middle of the home screen, and the text size varies in every section.
Cinemark’s app is, in many ways, the most conservative. It’s built around a low-expectations subscription plan: one ticket a month, concessions discount, and online fee waivers. It targets families and middle-American moviegoers who want predictability. But the design language is chaotic, mixing illustrations and icons like a high-school sophomore learning Photoshop for the first time.
And then there’s Fandango, which, as an independent ticketing marketplace, should be the most nimble of the bunch. It isn’t. The whole interface is crowded, flat, and confusingly redundant with three links to the same trailer on the same page. It is, in effect, a shopping cart without a story.
Across all four apps, the same problems appear. Information is buried. Navigation is cluttered. The tone is off. The design prioritizes loyalty programs and upsells over emotional engagement. None of the apps treat accessibility as central. And crucially, none of them start with the trailer: the one thing that reliably turns maybe into yes.
There is a better way forward.
The homepage should feel like a marquee. Trailers should auto-play in a vertical scroll. Navigation should be clean, like a Netflix or Amazon Prime scroll, with accessibility as a strength. The layout should rely on clean visual tiles with clear calls to action. And hey, why not include articles and video shorts about the films?
And then there’s the matter of loyalty. The existing programs reward volume - watch a dozen movies a month by yourself! But people go to the movies for connection. A better model? How about two tickets a week for you and a date? A monthly $5 concession credit toward a $10 spend? A digital subscription to Entertainment Weekly or Variety? Something for people who love movies and want to share the experience with their friends and family.
The app should feel like the first scene in the movie, not the receipt at the end of it. Right now, the industry is designing ticket platforms like they’re selling gym memberships. What they’re really selling is magic. It’s time to make that visible, from the very first tap.